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'The Division:' Here's How Ubisoft Might Punish People That Use Hacks And Exploits

The Division is going through a rough patch. Ubisoft’s ambitious new shooter/MMO saw a beautifully smooth launch, but the first major content update afterwards has brought with it a slew of problems, from bugs, exploits, nonsensical loot systems, currency imbalances and more. On top of that, the PC version of the game is plagued by cheaters, a problem that one network specialist doesn’t think the team will ever be able to fix. So if this is rock bottom, The Division must now begin a long trek back towards a functional game world, patching up bugs, streamlining systems and trying to make things a bit more fun in the process.
A recent blog post over at Ubisoft responds to some of the concerns surrounding this less than perfect functionality, at least on the technical side. Earlier, the team had suggested that it would punish people who had been using the notorious Falcon Lost exploit, and in the post they go into a little more detail about just what that might the developer might do to provide some sense of justice in their self-created lawless world.
It’s that one — “character rollbacks” that Ubisoft needs to think the most about. An exploit is one thing, but it gets a whole lot worse in a game with endgame PvP, like The Division. The exploits have led to crews of high level players with gear that normal players couldn’t hope to achieve without exploits, and it’s led to some serious imbalance. Rollbacks are a tricky, tricky business, so I’m not positive that’s the best way forward here. But without some system to bring players back in line, the endgame will remain skewed for a long time. It’s a tough situation, and I don’t envy the developers who have to look for a solution even as they squash new bugs as they arise.
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